Hey! Look! Listen!
I'm Akshay Bharadhwaj.
Here's a bit about myself, I love video games and I love learning new skills. I recently tried to BMX and lost two teeth, so I decided to stick to what I do best which is building games and experiences. I code, I do pixel art and graphic design, build levels and design systems. Jack of All Trades isn't exacly how I'd like to describe myself but that's the closest to what I can be called. Currently, I'm trying to pick up Shaders/HLSL because you can do cool and fun things with it and I want to do cool and fun things!
Work Experience
Columbia University - Game Research Lab
June 2023 - Present
Game Programmer
-
Built the gameplay and mechanics for the
mini-games
in Unity 3D. -
Prototyped gameplay ideas and mechanics to test if
they
aligned with the project's requirements. - Wrote custom physics behaviours for projectile movement.
- Wrote modular code that allowed for faster prototyping.
New York University
Sept 2022 - May 2023
Esports Athlete
- Hero Pool : Raze, Neon, Fade, Sage, Skye, Brim
-
Gained insight into level design as not just a tool
to
guide players and push narrative but as a gameplay system
that allows for strategy which requires regular balancing
and tuning. -
Understood player-player interactions and
strategies
and counter strategies that are dependant on the current
maps in competitive play and how the meta in each map
changes based on hero nerfs or buffs. -
Researched map layouts and studied existing
strategies
to formulate new strategies or rework existig ones to
fit the team's playstyle.
New York University
Sept 2022 - Dec 2022
Teaching Assistant
- Supervising and supporting in class
- Grading and Attendance
- Helped with Processing and Gamemaker Studio 2
Warhorse Innovations Pvt. Ltd
June 2019 - Jan 2021
Game Designer, Graphic Designer & Teacher
-
Designed classroom content which used Dungeons
and Dragons-like gameplay and systems for a
better learning experience. -
Worked on balancing in-class progression, levelling
up systems,
power-ups and economy. - Built a power-ups system that incentivised learners.
-
Created a syllabus, gameplay and campaign for a
science
course dubbed "Art of Science". -
Worked on deliverables for class and designed
social media posts, advertisements and assets
for videos.
Ankor
June 2018 - December 2018
Head of Content & Design
-
Proofread content which went on the
apps and websites developed by Ankor. - Developed wireframes and designs according to client's needs
-
Worked on deliverables for clients and designed
social media posts and advertisements as per
client's requirements.
Education
New York University - Tisch School of the Arts
2021 - Present
MFA in Game Design
Ramakrishna Mission Vivekananda College
2016 - 2019
B.Sc Physics
Skills
Game Design
Rapid Prototyping,Gameplay and Systems Design, AI Design,
Combat Design,
Game Balance and Tuning, Level Design and UI/UX Design
Programming/Scripting
C#, C/C++, Lua, GLSL/HLSL, Shader Lab, Game Programming
Design Patterns,
Data Structures and Algorithms, Git
Game Engines
Unity, Unreal Engine 5, Gamemaker Studio 2, Source2 Engine, Pico-8
Math
Linear Algebra, 3D Geometry, Calculus, Trignometery, Probability
3D Modeling & Texturing
AutoDesk Maya, Substance Painter, Substance Designer,
Blender,
MagicaVoxel
Design
Adobe Photoshop, Adobe Illustrator, Adobe Premier Pro,
Adobe XD,
Figma, Aseprite, Krita
Organization
GitHub, Miro, Trello, Notion